Sony is hiring for PlayStation mobile development
A recent job posting by Sony seems to imply the publisher is looking to increase its presence in the mobile gaming industry.
The job posting, which was initially spotted by Eurogamer, is advertising for Head of Mobile at PlayStation Studios. Sony wants the new head of its mobile department to: “lead the development and strategy of mobile gaming”.
Sony will task the successful candidate with “adapting PlayStation’s most popular franchises for mobile”.
The publisher mentions no specific titles within the job posting. However, Sony has a rich library of titles to pull from and could release mobile ports of its biggest titles, including Uncharted, Gran Turismo, God Of War, Ratchet & Clank and Marvel’s Spider-Man.
The successful candidate will have to work on a business plan lasting three to five years. Therefore, it will probably be some time before we see any major developments from Sony’s mobile division.
Sony Interactive Entertainment has a mobile publishing outlet in the form of PlayStation Mobile Inc. The publisher has launched several games through the platform including Run! Sackboy! Run and Uncharted: Fortune Hunter.
The publisher also launched its PlayLink service through the platform. PlayLink combined smartphone and tablet devices with console games for seamless multiplayer experiences.
Sony itself attempted to enter the mobile gaming space when it released the Xperia Play in 2011. The hybrid device mixed elements of the PlayStation Portable devices with the usability of a mobile phone device.
According to the original God of War’s game developer, David Jaffe, Sony is working on its own equivalent of the Xbox Game Pass Service.
Jaffe doesn’t know the details of what Sony is working, but he said: “I know people at Sony who have told me that they are doing some stuff.”
Published at Sun, 11 Apr 2021 11:47:50 +0000
‘The Binding of Isaac: Repentance’ has a hidden online co-op mode
Modders found a functioning online co-op mode in The Binding Of Isaac: Repentance shortly after the title released last week (March 31).
A launch command titled “networktest” was found by modders shortly after the game launched. Executing the command allows plays to start online co-op sessions via the title’s debug console. This is the first time online co-op has officially appeared in The Binding Of Isaac series.
The team behind The Binding Of Isaac: Repentance has not officially announced online co-op in any capacity. Therefore, this mode is a work in progress and unstable. Bugs commonly occur, including issues with synchronisation.
There are other methods of playing The Binding Of Isaac: Repentance co-op. Utilising the various remote play functions across PC and PS4, players can team up via a host PC which creates a local co-op session.
Additionally, the Binding Of Isaac community also uses Parsec to play online cooperatively. Parsec is a free desktop capturing software which allows users to stream and interact with video over the internet.
The Binding Of Isaac: Repentance is the latest DLC addition to the procedurally-generated RPG shooter. Originally released in 2011 for Windows PC, the game would receive a number of ports, updates and DLC additions based on fan feedback and input.
The game’s lead developer, Edward McMillen, rose to fame after starring in Indie Game: The Movie. The Kickstarter-funded movie followed the lives of several independent game developers in the run up to game releases.
In the movie, McMillen is seen working on Super Meat Boy ahead of its Xbox Live Arcade release. The game sold over one million copies globally, setting a new standard for how well independently developed games could perform.
Elsewhere, Outriders developer People Can Fly confirmed yesterday (April 10) that it would hold a mass restoration event to return players’ lost gear.
The announcement follows news that players have reported losing entire inventories, and countless hours of progress in the process.
Published at Sun, 11 Apr 2021 10:34:33 +0000