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Remedy Entertainment reports record profits in 2020

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Remedy Entertainment reports record profits in 2020

Remedy Entertainment has reported a record breaking financial year in 2020, despite not launching any new games.

According to the developer’s fiscal reports, revenue increased 29.8 per cent to £35.7million (€41.1million) for the year ending December 2020, which breaks the developer’s previous records.

The financial report explained that Control, released in August 2019, was the main reason for the success. The Ultimate Edition which includes the main game and both expansions was launched in August 2020 was part of the reason for its continued success.

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Remedy Entertainment CEO Tero Virtala said in a statement: “Control has also been selling well through new stores, platforms and subscription and streaming services. The next generation console versions of the game were developed during 2020 and released in early 2021 on PlayStation 5 and Xbox Series X|S ”

Highlighting November 2020 as a “record month for digital game copies sold”, Virtala concluded: “While we continue to support and take Control further, its development team is gradually shifting to work on a new Remedy game.”

The statement by Virtala also outlined Remedy’s plans for the next 4 years, which involves them creating “one major hit game” as well as three “successful, growing game brands” that they can foster into later hits.

Control: Ultimate Edition is currently available for subscribers of Sony’s PS Plus service for the month of February. Customers who subscribe to Game Pass are also able to get the game for both console and PC.

The next generation versions of Control were released on Xbox Series X|S and PlayStation 5 on February 2, although publishers 505 Games were criticised for not offering free upgrades for owners of the original version.

Published at Tue, 16 Feb 2021 21:29:25 +0000

‘Six Days in Fallujah’ publishers say game is “not trying to make a political commentary”

Victura, the publishers of Six Days In Fallujah, have said that the game is not attempting to make a “political commentary” about the Iraq War.

Peter Tamte, the head of Victura, recently revealed that the game will attempt to put players in the position of the US marines, and added that developers Highwire Games are “not trying to make a political commentary about whether or not the war itself was a good or a bad idea.”

Speaking to Polygon, Tamte discussed the game’s portrayal of the US military’s use of white phosphorus and depleted uranium munitions.

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“I have two concerns with including phosphorus as a weapon,” he said. “Number one is that it’s not a part of the stories that these guys told us, so I don’t have an authentic, factual basis on which to tell that. That’s most important. Number two is, I don’t want sensational types of things to distract from the parts of that experience.”

Tamte explained that “almost all the outrage I’ve heard are from people who were not in Fallujah,” before adding: “I think we live in a culture where we feel the responsibility to defend people, whether they want to be defended or not, on social media, and I am sure that there are people who are in Fallujah who will be offended.”

Tamte’s words have sparked debate online, with Rami Ismal of gamedev.world taking to Twitter yesterday (February 15) to criticise the stance of Tamte in a long thread.

“OK, we’re going to go through this and explain why it sucks,” Ismal captioned his first tweet on the subject.

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Six Days in Fallujah was cancelled nearly twelve years ago after criticism from the press at the time, as well as anti-war group Stop the War coalition. It has only recently been announced for release by Victura this year, for PC and Console.

Published at Tue, 16 Feb 2021 20:27:26 +0000

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