Apex Legend’s Season 7 Map Olympus Doesn’t Work For Competitive Play
Apex Legends Season 7 began earlier this month, introducing a new legend, the Trident hovercar, and of course, the brand new map – Olympus. The competitive Apex Legend’s scene was quick to set up a few tournaments on the new map, and it’s pretty clear Olympus isn’t suited to professional play.
I watched several streams yesterday of the weekly tournament that brings together both European and North American teams to compete for weekly prizes. It’s not a part of the official LCS tournaments so can be organized on Olympus.
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There was a general consensus across the board – Olympus is a nightmare for competitive play. It shouldn’t come as a surprise that Olympus is designed for the casual player base, who make up a huge, huge majority of Apex Legends players.
First, you have to look past the bugs. Audio has already been noted as almost totally ruined in certain areas of the map, or during certain scenarios. The waterfall above Hammond Labs is like a sound sponge, Turbine is impossible to fight inside, and the Horizon ultimate audio bug is frustrating.
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In terms of the actual map, Olympus has 16 POI. Each POI is absolutely stacked with loot, probably the most loot ever seen on an Apex Legends map. This sounds great, right?
For a casual game, yes, but for competitive play 16 POI mean that in a 20 team game one or two teams are always contesting off drop. When you’re playing for potentially thousands of dollars, you don’t want to die to an RNG fest as two teams compete for limited loot.
Another issue is the wide open spaces of Olympus, which when you start looking at you start to realize just how much space there is with very little cover. This makes rotations a nightmare, a key part of competitive play.
On top of the multiple choke points that cut through the map, and the prevalence of third parties (which you can experience for yourself in ranked), Olympus isn’t suited to competitive play.
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Thankfully, all LCS tournaments are restricted to World’s Edge until next year’s season. Respawn may make changes to the map by that time which make Olympus more viable.
Published at Thu, 12 Nov 2020 10:42:47 +0000
Planet Coaster Console Review – Does The Management Sim Work On Console?
Frontier’s Planet Coaster is the modern iteration of Roller Coaster Tycoon – its slick graphics and attention to detail have made it a firm favorite for fans of the management sim genre, but how does it stack up on console?
Now available on both the 8th and 9th generation consoles, the game actually performs pretty well. You’d like to think so, seeing as Frontier have had the last four years to perfect the game for your controller.
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If you’ve never encountered the game before, you’re in for a treat. Planet Coaster is a full-on time sink. The attention to detail and the effort you can put into your park is second to none. Detailing every single part of your park, right down to the decorations on a toilet block, is the highlight of the game.
That being said, the game is also management heavy. Pretty much every aspect of your park can be managed, from entrance fees to staff wages. Each ride can be micro-managed including ticket prices and the color of the seats.
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This makes Planet Coaster one of the more menu-heavy games in a genre that is well-known for its menus. How does this work on a console? Surprisingly well.
Menu navigation is done using the bumpers on your controller, with the D-pad coming in handy for sorting through the many different options and tabs. It takes a minute or two to get used to, but is simple enough to pick up. Frontier have done well with this console port.
There’s no doubt that building and customization is harder using a controller, and the pretty much bare player Workshop – where people can upload buildings to share with the community – is a testament to that.
In terms of performance Planet Coaster runs pretty smoothly, although I did play the game on the new Xbox Series S so that should be expected of this powerful piece of kit. Reports are in that the game also runs smoothly on the One X.
There are a few clipping bits of landscape and a couple of stutters when zooming over a very large park, but overall the performance is just what you need for this scale of management sim.
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Planet Coaster works better than expected on console thanks to Frontier’s efforts to make the game controller-friendly and optimized for console specs. If you haven’t got a PC and have had your eye on this game, you can rest assured that it works just fine on console, even without a mouse and keyboard.
Published at Thu, 12 Nov 2020 10:31:11 +0000