Twitch apologises for recent music and DMCA-related bans
Twitch has apologised to its creators and users for the recent wave of DMCA-related bans and content removal.
The platform addressed its handling of the issues through a lengthy blogpost, where it called the frustration over the takedowns as “completely justified”. It continued: “Things can – and should – be better for creators than they have been recently, and this post outlines our next steps to get there. Moving forward, we’ll be more transparent with what’s happening and what tools and resources we’re building to help.”
Twitch noted that it was a “mistake” on their part for “not building adequate tools to allow creators to manage their own VOD and Clip libraries. You’re rightly upset that the only option we provided was a mass deletion tool for Clips, and that we gave you three-days notice to use this tool.”
It added that it should have been more prepared, with the development of tools that would allow users to cut offending material from clips instead of removing the entire video, as well as giving more longer time to users to address any issues. While the company works on the tools, it expects “to receive large batches of notifications” of violations in the coming weeks, and have listed two short-term ways for creators to avoid strikes.
These include streamers and creators avoiding the use of recorded music in their streams – including in-game soundtracks – and the deleting of any archived VODs and clips that may have music in them.
Streamers have since reached out to Twitch Support on Twitter, asking for clarification on certain instances, such as “a recorded song just pops up out of nowhere at the end of the game”. The platform recommends users to review the end-user license agreement (EULA) terms of games. Alternatively, players can also mute their audio on streams or enable “streamer mode” whenever available.
Hey Kemi, if you’re playing games with recorded music, we recommend reviewing their EULA to see how the terms cover streaming with that music. If you’re unsure about the rights, I recommend muting the audio at the time, or if the games offers “streamer mode,” to enable that.
— Twitch Support (@TwitchSupport) November 11, 2020
The DMCA-related bans first came to light in October, when a number of popular streamers on the platform had their content deleted, or were banned entirely. All strikes were DMCA-related, which involve the unauthorised use of copyright music.
Earlier this week, a major Fortnite and Minecraft streamer, FaZe Clan’s John “Cizzorz” Cizek, was banned from Twitch with no apparent warning, causing an uproar from streamers and viewers alike on social media.
Twitch has created an FAQ page related to all DMCA-related concerns in the meantime and has launched a “Copyright and Your Channel” Creator Camp page and posted a video that covers a number of frequently asked copyright questions.
Published at Thu, 12 Nov 2020 04:57:33 +0000
Phil Spencer thinks ‘Halo’ still has the “potential” to be a gaming juggernaut
After nearly two decades since its initial release, Xbox head Phil Spencer still believes that the Halo franchise has the “potential” to remain a juggernaut in gaming.
During a recent interview with GameSpot, Spencer revealed that he believes that the Halo franchise will stick “around for a long time”, adding that the series still has the “potential” to be a juggernaut in gaming.
When asked if he thinks the future of Halo will be able to recapture the momentum it had during the Xbox 360 era, Spencer said: “I definitely think it has the potential for that power. I think there’s something iconic about Bungie’s creation originally, about Master Chief.”
“When I look at how well Master Chief Collection has done as it’s gone to PC and as 343 [Industries] continues to evolve it, even now for Xbox Series X and Series S, there’s a high level of interest,” he added
Spencer did, however, note that “there are a lot more big franchises now in gaming than there were back when Halo 2 and 3 launched”, but stated that having a diversity of franchises is a good thing, as it gives players their own iconic character to look out for. “[I] have a ton of belief in Halo and 343 and where we’re going. I’ve played quite a bit of Infinite and I’m looking forward to other people getting to play.”
Elsewhere in the interview, Spencer also addressed the backlash over the graphics for Halo Infinite’s first gameplay showcase earlier this year. “I think there were certain people that were looking for Halo Infinite to be this lifelike, gritty, real-world looking game when we first showed it. And for those of us that have been around Halo for a long time, that’s never been Halo,” he remarked.
“It’s always had a certain palette and a certain look and I actually think there’s more games in the industry now that are. It’s less about how realistic or how M-[rated] can I make a game, and more about the fun and engagement that games have.”
When asked for an update on Halo Infinite following its recent internal struggles, Spencer reiterated that he has faith in the current development team. He also added that he believes turnovers are a healthy aspect of the gaming industry, as games will be worked on by “people who are really motivated”.
In recent Halo news, Halo 4 will arrive on PC via the Master Chief Collection on November 17, eight years after its original release. The port will be fully optimised for PC, and will feature a fully remastered campaign that supports up to 4K UHD resolution and 60fps.
Published at Thu, 12 Nov 2020 04:18:29 +0000