Cyberpunk 2077’s first major update coming in the next 10 days
Following the disastrous launch of Cyberpunk 2077, CD Projekt Red says it will release the first update within the next 10 days, with “a larger, more significant update, in the weeks after.” In a video released today, co-founder Marcin Iwinski issued a mea culpa to players, adding that he and the board members are “the final decision makers” for the game’s faulty release. “Please, don’t fault any of our teams for what happened,” Iwinski said.
Cyberpunk 2077 launched on December 10th, 2020, with immediate problems. While the game’s PC release was mostly praised by critics, console players — particularly those playing on the older generations — ran into widespread bugs, frame rate issues, and more. A week after the game’s release, Sony pulled Cyberpunk from the PlayStation Store and began offering refunds. An investor is suing CD Projekt Red over the disastrous launch. Today, you can buy the PC version of the game for nearly half-off.
In the five-minute video posted today, Iwinski said that “despite good reviews on PC, the console version of Cyberpunk 2077 did not meet the quality standard we wanted it to meet. I and the entire leadership team are deeply sorry for this.” Iwinski went on to point to the massive scope of the game and the developer’s grave underestimations of how much work it would take to match vision to reality, as well as the difficulties of working from home due to COVID. “We really believed we would deliver in the final days,” he said.
On its site, CD Projekt Red outlined concerns in an FAQ. In response to the quality gap between the PC version of the game and older-generation consoles, the developer said it made the work “more difficult for ourselves by first wanting to make the game look epic on PCs and then adjusting it to consoles — especially old-gens. That was our core assumption. And things did not look super difficult at first, while we knew the hardware gap, ultimately, time has proven that we’ve underestimated the task.”
Moving forward, CD Projekt Red says it is “committed to fixing bugs and crashes and will continue to work and improve the game via future updates to make sure you are enjoying the game regardless of the platform.” That work will apparently impact the game’s free DLC, planned for release this year, as well. “We have decided that our priority is working on the most important fixes and updates. We will be releasing free DLC afterwards — we’ll have more to say about that in the coming months.” The developer added that it intends to do so without “obligatory” overtime, despite the months of crunch leading up to the game’s release. “Avoiding crunch on all of our future projects is one of our top priorities.”
As for the game’s return to digital storefronts, the developer says it is “working on fixes and updates, and are working with Sony to bring Cyberpunk 2077 back to PlayStation Store as soon as possible.”
Published at Wed, 13 Jan 2021 21:16:27 +0000
Valve’s Steam Year in Review shows PC gaming on the rise — and VR, too
Valve is doing its part to illustrate gaming’s growth last year with its Steam 2020 Year in Review report. It includes some rather impressive numbers, like the fact that PC gamers increased their playtime by over 50 percent last year, and that each month, 2.6 million people bought a game on Steam for the first time.
2020 was a rough year, and many of us used gaming as a way to escape from the awfulness of everything going on in the world — an aim helped by the fact that so many good games were released last year. Over half of Americans played video games in 2020, and while Steam’s numbers only represent the PC (and doesn’t count games like Fortnite that appear on rival PC stores), it still speaks to the fact that PC gaming is not just surviving, but thriving.
In addition to the extra time spent playing and the newcomers to the platform, Steam’s data also shows that the number of games sold grew by 21.4 percent, and the platform had as many as 24.8 million people playing at once, setting a new record for concurrent players for the second time that year.
2020 was also the year that Valve’s own Half-Life: Alyx came out, which we hoped might finally be a killer app for VR, a game that would finally entice people to give VR a go. Do Steam’s numbers bear that out? Well, VR certainly grew, with 1.7 million people using Steam’s VR interface for the first time, potentially due to new headsets coming out to rave reviews, like the Oculus Quest 2. Valve also reports that there was a 71 percent increase in VR sales, with Alyx alone making up 39 percent of them. People were playing more in VR as well, with playtime going up by 30 percent.
Speaking of PC games being played outside the traditional “mouse and keyboard connected to a Windows machine” model, Valve also notes a 66.6 percent increase in game sessions that were played with a controller. Steam also notes its work on bringing games to Linux with its Proton runtime and calls out Death Stranding and Cyberpunk 2077 as games that were available on the OS soon after they were released on Windows.
Published at Wed, 13 Jan 2021 20:31:21 +0000