Steam Trading Cards Were Used To Distribute Child Porn And Snuff/Gore Images


Steam Trading Cards Were Used To Distribute Child Porn And Snuff/Gore Images

Note: This article contains aspects of humanity that could scar readers – discretion is advised, and no images will be linked in this article. Note that Steam brought the offending game and trading cards down once this was made public.

It has come to light that a specific title called Bomberman (of extremely loose comparison to the Bomberman franchise) has been published on Steam, and allegedly the developer offered up his dev API to the public. This specific aspect is currently not proven; it’s more than plausible that the developer themselves continued to change the cards from innocent (and game-related) to disgusting.

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The trading cards first were silly memes, and very quickly spiraled into child pornography, images of George Floyd, and in the final zenith of debauchery, showing the images of the murder of Bianca Davis, featuring the seventeen-year-old woman with her throat slit – images that were shared publically on a Discord channel and other social media channels by Bianca’s killer in a bizarre fit of braggadocio from her killer, which ended with harsh criticisms of those social media outlets.

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The extremely graphic cards sold well throughout its short-lived history, with one card reaching a whopping $785 from a buyer in mid-December for the image.

Images that are on the card can be saved to PCs by users inspecting the card within their Steam platform inventory, making Steam a bizarre means of transferring these images while seeming to lay the entirety of the blame at the feet of Valve.

This brings us to an even headier conclusion – Valve ultimately made money on child pornography and gore (inactively) by not having stringent checks on images that are uploaded to the player base of tens of millions.

‘This, legally, could be a bit of an issue’ if we’re looking for the understatement of 2021.

The Steam trading cards, as they were crafted, was a brilliant idea that damn-near allowed Valve to print money. Cards crafted by developers would offer graphics or reference game-specific mechanics which players could then trade to craft badges – the purchase of these cards was then taxed by Valve which allowed them to profit from doesn’t tangibly exist.

Yet the cards offered by the title Bomberman turned the entire system sour, and users are concerned about what could possibly come next from the trading cards as Steam opens its doors to tiny development platforms on an international scale.

This could result in the same fashion as PornHub – blocking everyone but the largest and well-verified of publishers so they don’t open themselves up for needless litigation, meaning indie development would die a sudden death unless a platform could be suddenly established that can hold a candle to the 23 million users of Steam.

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There is inevitably going to be a fallout from this incident, but precisely how it trickles down to users and developers is currently left only to speculation.

Published at Wed, 13 Jan 2021 16:39:34 +0000

Escape From Tarkov Was Ninja Patched To Ease New Player Leveling Requirements

Battlestate Games pushed out a ninja-patch yesterday in response to the article written that outlined the new hideout generator, a necessary function for a wide array of crafting, has been switched from a car battery to a spark plug – a rouble decrease of roughly 230,000.

It fixes the concerns that the community had regarding precisely how difficult it is becoming to level and seems to ensure that those logging in to raid at the beginning of the wipe have a far easier time leveling than those that are joining the wipe in progress.

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The sudden change is more than welcome and takes a massive thorn out of the side of new players that manage to survive all of three minutes before taking a round to the dome from who knows where, yet the communities are still frustrated.

The underlying problem the community appears to have with Battlestate Games’ Escape From Tarkov is that Battlestate Games frankly appears to have very little desire or ability to talk at length with their community about their thought processes and desires for the future of Tarkov, and it results in wanton patches that shift everything that doesn’t mirror what the community has been begging for.

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The only tweets from the official Battlestate Games account merely retweets when streamers are going to start broadcasting the title.

So the car battery change came along, and merely appeared as a massive middle-finger to new players: Battlestate Games didn’t state that they were looking to slow down the hideout leveling process (should users expect a massive jump on everything?), or whether they were looking at increasing the car battery spawns (why are there so many cars on maps, yet no batteries?), or if they’re just struggling to reach parity between those that can readily raid 10+ times a day and those that struggle to find time for one.

Since there is next to zero communication, aside from the frankly rambling streams that occasionally are offered on stream, players are just receiving wild changes on a fundamental level which is, quite frankly, tilting players off the face of the planet as they scavenge for any shred of reasoning for changes.

This is an issue that has lasted for decades since Early Access development reached mainstream: developers don’t know how to begin and maintain a safe and positive interaction with their communities, and player bases often feel left twisting in the wind.

Combine this tendency with the aspect that Battlestate Games are a Russian development studio with fans on an international scale, and the issue escalates exponentially as time progresses.

When we look at successful titles that have managed to navigate the waters of Early Access, such as Hades, Dead Cell, or Deep Rock Galactic, communication was a vital component that allowed players to feel heard to help bring the game to completion, while developers had tangible tasks in front of them that didn’t suddenly twist and morph into something else (also known as scope creep).

When we look at unsuccessful Early Access titles, such as the ever-controversial Star Citizen, Star Forge, Spacebase DF-9, or thousands of others, a lack of forthcoming (and honest) communication between developers and the community is often seen as a key aspect that was ignored until far too late.

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Here’s hoping Battlestate Games can figure out the communication before it befalls the same fate.

Published at Wed, 13 Jan 2021 15:53:27 +0000



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